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Designing From Both Sides of the Screen
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Table of Contents
Designing From Both Sides of the Screen

 
Preface
 
Introduction
 
Part I: The Goal
 
1. On Being a Butler (excerpt)
Flow, Tolerance Capital, and Ease of Use Features
It's the Relationship, Stupid
How to Collaborate
 
2. Don't Impose: Respect Physical Effort (excerpt)
Treat Clicks As Sacred
   Some Examples
   "Do You Really Mean It" Pop-ups
Remember Where They Put Things
Remember What They Told You
Stick With a Mode
 
3. Don't Impose: Respect Mental Effort
Use Visual Elements Sparingly
Make Common Tasks Visible and Hide Infrequent Tasks
Give Feedback; Show Signs of Progress
Keep Preferences to a Minimum; Give Smart Defaults
Follow Conventions (Even If They're Not Your Ideal Design)
Look for "Widgetless Features"
 
4. Be Helpful
Offer Sufficient Information Early and in Context; Prevent Errors
Solve Problems; Don't Complain or Pass the Buck
Be Predictable
Request and Offer Only Relevant Information; Don't Mislead
Explain in Plain Language
   Avoid Jargon
   Don't Blame the User
   Indicate the Consequences of Options
   Use Common Sense
 
Part II: The Process
 
5. Setting Up: Understanding Users' Needs
The Components of User-Centered Design
The Role of Hubbub
   What Is Hubbub?
Understanding Users' Needs
Specifying the Functional Requirements
Prioritizing the Functional Requirements
Designing the User Interface First
A View from Engineering
A Word on Schedules
Getting into the UI Designer Role
 
6. Structuring the User Interface (excerpt)
The User Interface Spec
Start with Tasks
Map Priorities to Design
   Example: "Reverse Designing" Priorities
Organize the Tasks into Display Units
Create a Task Flow Diagram
 
7. Laying Out the User Interface
Communicating Visually
Example 1: Focusing on Frequent by Many Features
Example 2: Following Platform Conventions
Example 3: Designing for Multiple Platforms
Example 4: Handling Differences in Platform Conventions
   Providing the Ability to Mute
   Providing Status Information
   Distinguishing Participants' Messages
Example 5: Removing a Feature
Walk Through the Tasks
 
8. Architecting with the UI in Mind
Network Architecture
   UI Drives Architecture
   Architecture Drives UI
Multiplatform Architecture
Palm Client Architecture
The Feature List
   Work in Priority Order
   Estimate a Schedule Based on Detailed Feature Descriptions
   Plan Time to Polish Each Feature
 
9. Initial Development (excerpt)
Issues Resolved on Engineering Grounds
   Example: Edge Cases Versus Common Cases
   Example: Implementation Effort Versus Usability Value
   Example: Implementation Time Versus Usability Value
   Example: Expediency Versus Ideal User Experience
Issues Resolved on UI Grounds
   Example: Tedious Work Versus Polish
   Example: More Tedious Work Versus Completeness
Unanticipated UI Issues and Adjustments
   Example: Designing a Case Not Covered in the UI Spec
   Example: Handling Small Issues as They Arise
   Example: Assessing the Impact of a New Design
   Example: Revising a Design After Implementation
Hidden UI Implications
   Example: Thinking Through Multiple Scenarios When Fixing a Bug
   Example: Anticipating and Gracefully Handling Any Eventuality
Unanticipated Requirements
   Example: Collaborating With Management
Designer Activity
   Quick and Dirty Usability Testing
   Changes Based On Development Issues
 
10. Iterative development: Observing Use
Using Your Own Technology
   Fixing Ease-of-Use Problems
   Polishing Features
   Changes Based On Our Use
Observing Others Using Your Technology
   Comparing Usability Testing with Usage Studies
Running a Usage Study
   Finding Usage Study Participants
   Preparing the Technology
   Installing the Technology
   Collecting and Interpreting the Data
     Logging User Activity
     Formal Observation and Videotaping
     Informal Observation and Conversation
     Surveys
     Interviews
     Participant Suggestions and Complaints
     Combining Data Sources
   Changes Based on the Usage Study
   Deciding When You're Done
The Effect of Iterative Design
 
11. Conclusion
Example 1: Forum
   Understanding the Task
   Designing the UI
   Running a Usage Study
Example 2: Shopping Web Site
   Understanding the Task
   Designing the UI
   Doing Usability Testing
Taking a Step Back
 
Part III: Appendixes
 
A. Guidelines
 
B. Recommended Readings
 
Index

(c) 2002 Ellen Isaacs and Alan Walendowski